



Instead, the player is shunted from location to location, fighting wave after wave of enemy encounter as the game progresses in a near-entirely linear manner.Ĭombat itself utilizes a collection of characters called Figments, representations of emotions such as Comradery or Fear. There is minimal resource management, no questing, no dungeons, no exploration, nor even any sort of interesting minigames. Outside of its story, the only other meaningful gameplay experience to be found of any kind is rudimentary turn-based combat and nothing else. Sadly, this isn't close to being the case here either. I've played plenty of games in this genre where a lacking or disappointing story is at least carried by inventive combat or meaningful exploration. This might have been forgivable if The Outbound Ghost presented an interesting RPG experience outside of its incomprehensible narrative. The Micheal and Mary B-plot of Outbound Ghost gets far too much runtime for how ultimately inconsequential it is. I haven't witnessed a game's story that makes as little sense as The Outbound Ghost in at least a decade. It is exactly as inane and confusing as it sounds. To make matters worse, the final main chapter of the game forces the player to relive the prior events from yet another perspective in reverse chronological order, resulting in an abrupt credits sequence after about 15 hours of playtime. The player perspective continues to shift from chapter to chapter, dialogue fails to move the premise forward in any way, and by the end of the game, very little is explained or resolved. Inconsistent pacing, monotonous dialogue, and unclear motivations made attempting to follow exactly what was happening onscreen and why an absolute chore to attempt to make sense of. However, the goose chase of Adrian, the game's other amnesiac, continues.Īs a cohesive story, The Outbound Ghost is frustratingly hard to parse. Inexplicably at this point, the former player-character, who had previously been a silent protagonist, ends up speaking without any explanation, and even regains his memories. Upon progressing into the game's second chapter, the player actually takes over control of Mary once she is separated from the player character. Soon after encountering Mary and Michael and beginning to chase after Adrian, the perspective of the player shifts entirely. Not only does The Outbound Ghost fail to introduce any sort of interesting story premise, but it also convolutes things further as this excuse for a story arc progresses throughout the game. Throughout the entire runtime, The Outbound Ghost barely proceeds past this premise, despite a significant amount of dialogue and inane chatter from start to finish. Adrian starts fleeing as soon as you initially meet him, leading to a linear chase where you have to progress through fields of apparitions and obstacles in the hopes of catching up to him. Soon after first meeting Adrian, he begins to run away and leaves the player on a sort of goose chase to try to catch up to the enigmatic ghost. I've never seen a game as narratively meandering as The Outbound Ghost. They figured maybe that this small commonality could help figure out exactly who you are and why you might have come to Outbound in the first place. Once they learn that the player character has amnesia, they suggest taking you to meet Adrian, another nearby ghost that also has amnesia. Soon after arriving in Outbound, the player runs into a smattering of various characters such as Michael and Mary, ghosts who still habit where they used to live as humans. You see, The Outbound Ghost has one of the most incongruent narratives I've experienced in quite some time. As an outsider to Outbound, the player is tasked to determine what exactly happened to the town of Outbound and. The ghostly inhabitants of Outbound find themselves burdened to live out their afterlives as incorporeal spirits until they solve their respective burdens that leave them bound to the living world.
THE OUTBOUND GHOST SERIAL
If that wasn't bad enough, a mysterious serial killer seems to have finished the job, leaving only a handful of remaining ghosts wondering exactly why this fate was thrust upon them. In The Outbound Ghost, you play as an amnesiac spirit arriving in the town of Outbound, a small settlement that recently saw most of its inhabitants perish due to a poisoned water supply. Unfortunately, I instead found Outbound Ghost to be a dull, confusing, and ultimately boring experience that is difficult to recommend to even the most diehard Paper Mario or Bug Fables fan.
